Minimal Website

We have recently released a minimal Everybody Edits website.  This website has all of the extras removed, and been made as light weight as possible.  Anything that could be removed that would not completely ruin the layout, was.  If you experience a lot of lag while playing Everybody Edits, we suggest you play on the minimal site.  While it will not eliminate all lag, it will help.

You can find it here: http://minimal.everybodyedits.com/

You can also download Everybody Edits:

.exe – http://everybodyedits.com/download/EverybodyEdits.exe

.swf – http://everybodyedits.com/download/EverybodyEdits.swf

[Patch] Small bug fixes, new campaign: Wintery Wonders

Hi guys!

Here's a small patch before we launch Gold Membership (and unlimited stackable items with it).

Go check out the new campaign: Wintery Wonders. It has an exclusive smiley, too! Note: It will be in beta for one week.

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Some of these fixes were already live but had not yet been documented.

• Switched the hotkey for the search bar to CTRL+F.

• Fixed a bug causing the Tile faceplate not to show up in the shop.
• Fixed a bug causing the Code faceplate not to show up in the shop.

• Fixed a bug with aura colours not displaying for everyone.
• Fixed a bug disallowing aura change while on /forcefly.

• Fixed a bug with crew status: WIP was Open.
• Fixed room descriptions not functioning.
• Fixed a bug causing the background colour to revert when changing world name.
• Fixed Crypts of Anubis being unbeatable.
• Fixed a bug causing you to be able to double jump on closed switches.
• Fixed a bug with opening chat with T.
• Fixed alignment of crews on the crew profile.

Winter Time in Everybody Edits

Hi guys!

It has been a while since the last update, but here is our Christmas present, from the Everybody Edits Staff to you! Enjoy this big, wintery update, packed with new content and game streamlining!

Blocks

 

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• Arctic pack
– 5 blocks
– 2 backgrounds

• Ice block
A slipperyice block with its own slippery physics! Smoothly glide over the ice. The ice block will be in BETA for a while for some proper testing.

• New Year’s Deco pack
– Balloons
– Strings/streamers
– Fancy wine glass
– Champagne bottle

• Double jump

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The long-awaited, highly-requested block is finally here! Jump twice, jump midair! Not only that, this block is morphable, and it can be set to 2, 1, or even 0 jumps! The double jump will also be in BETA to be tested until further notice.

• Reset block

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Reset all progress in that world (coins, deaths, effects, etc.) without having to rejoin! With this, The Memory Game of the Puzzle Pack 1 campaign has finally been fixed, too.

• Slow dot

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A larger dot, which is as slow as ladders/vines.

• Added 2 neon backgrounds

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• Renamed and expanded the “Special” pack: it’s now called “Generic”, and has two extra blocks.

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• Extended amount of available colors of one-way blocks from 4 to 9
They have also been changed in looks to clearly show their passable directions. This was an issue with half block tunnels.

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• Music blocks
Heavily extended the amount of piano keys.
The sounds have been replaced with more clear and professional-sounding ones. It is now a full 88-key piano, going from 1 octave to 8.

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• Extended the amount of drum sounds
The drum sounds have also been replaced with more clear and professional-sounding ones. A ride, ride bell, four toms, an additional 2 hi-hat sounds, and a cowbell have been added as well!
Note the stereo panning for both the piano and the drums!

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User Interface

 

• New block bar
Based on your feedback gathered on the forum we’ve created a few new styles for your block bars, customizable to your liking. The size has been decreased significantly to create more space in the screen. To do this, we have started working with tabs with different blocks. Press the TAB button to scroll through the tabs quickly. In addition, we have added a few nifty features:

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– Search function
Press F to start searching for specific blocks, or search for their descriptions for a broader search! Thanks again to everyone from this thread who helped tagging.

– Hide names of packs
Toggle whether you want to see the name of each pack.

– Collapse mode
Show only 1 block of each pack, click on it to see all blocks of that pack.

• New smiley and aura customization menu
Add your favorite smileys to the smiley hotbar, search for smileys (tag searching coming soon!), choose your aura shape and colour, all in the same menu!

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• Improved world settings menu

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• Settings in-game
You can now edit your settings in-game, no need to return to the lobby anymore.

• Usernames now show up bold in chat

• Added autocomplete support when typing in an addressee when sending a mail

• You are now presented with the option of subscribing to a crew when beating a world.

• You are now presented with a list of pre-selected options for reporting.
You can select “Other” to file a custom report. Reporting now shows list of reasons when not to report. Reporting for the listed reasons is considered report abuse  and will result in a warning or even a ban.

Crews

 

• Hiding a world now properly hides it from crew profiles

• You can now view your own crew powers

• Your profile now shows which crews you’re in

• Disbanding a crew now deletes it completely.
This means you can add the worlds to new crews again. All disbanded crews are deleted upon entry of a relevant crew world.

 

Other

 

• New aura system
We are planning on adding new shapes and colors on a regular basis. Sticking with the current system would mean having to buy another color for each new shape, going into the hundreds easily. Therefore, you can now purchase shapes and colors separately. Purchasing a shape allows you to use it in all colors you already own, and purchasing a color allows you to use it on each shape. We are kicking off with two new things:

– New aura shape: Ring, also called “Torus”
– New aura color: Cyan
– The former Builders Club aura shape “Pinwheel” is now available to everyone.

• Domestic pack is now out of beta and available for purchase to everyone!

• Progress restore out of beta
Disconnected in a campaign world? Accidentally pressed “Go to lobby”? This is no longer an issue; restoring progress is now available to everyone!

• Beta-only for new campaigns
New campaigns will now be temporarily be in beta to ensure traps/exploits can be fixed before being released to the public

• New world options: Toggle showing minimap
– World: Toggle whether users can see the minimap inside the world.
– In lobby: Toggle whether users can see the minimap from the lobby.

• Added two new faceplates
– Code
– Tile

• Added some cute snow particles to the lobby

• The reset command now allows you to reset a single player by using “/reset X”. To reset everyone, use /resetall

• The /killemall command is now used as /killall

• Scheduled updates
When announced, you can now see when an update will when you join a world. You will no longer be spammed by the system.

• Slightly altered autumn and fog decorations

• /reset now resets crowns, completion status, and smileys received from blocks.

• Guest improvements
– Guests are now greeted with a message about how the chat works.
– Guests can now see chat, but can’t chat unless registered.

Bug fixes

 

• Fixed badges not loading on profiles (attempt #3).
• Fixed a bug causing dismissed news items to re-appear (attempt #2).
• Fixed a bunch of bugs related to half blocks and physics arrows/boosts.
• Fixed a bug causing text in mails not to be selectable.
• Fixed a causing text to blur in mini alert pop-ups.
• Fixed a bug causing having the levitation effect to bounce players from the floor.
• Fixed a bug with the customization of crew profiles showing up without the appropriate rights.
• Fixed a bug with name highlighting; “nou:hello” without a space now also highights the name.
• Fixed a bug causing a login streak to end due to different timezones.
• Fixed a bug with the text color of the “Customize Profile” button on the crew profile page.
• Fixed a UI bug causing chat to overlap the login button while playing as guest.
• Fixed a bug causing the unlocked block selector to hide when chatting.
• Fixed a bug with the /help command
• Fixed a bug in which you would get stuck in empty spaces with boosts.
Indicated with red in the picture below

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• Fixed a bunch of exploits/traps in the following campaign maps:
– NC Naos Antediluvian
– Technological Terror
– Spidey’s Abode
– Persian Peril
– Slip Slide Ride
– Water Levels
– Haka’s House of Fun

The future of Everybody Edits

The future of Everybody Edits

 

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Since the change of staff in February, the game has seen significant change. A new face, a new direction, a new vision, and therefore also a new future. More significant changes are ahead of us and I would like to give you guys a heads up on these major things to come.

The game’s ownership

 

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Technically, this is old news, but I never officially mentioned it. A few months back, the game’s ownership was transferred to me (Nou). I was already leading the team at the time and transferring it only made the administrative side of everything a lot easier. What does this mean for the future of the game? Not much. It won’t affect the game more than it already has. It’s only a little change on some pieces of paper. It has been in my hands for a while already, and I will continue to keep working like I have been, NVD stays admin like he has been. So even though it doesn’t necessarily affect the future of the game from this point on, it has been affecting it since the transfer last August and needed to be mentioned.

Builders Club

 

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Builders Club has been quite a controversial subject. It is often seen as being there purely to make money, while severely restricting creativity. While there is nothing inherently wrong with trying to make money when running a business (yes, as much as we love the game, it’s still a business), if it affects the core of the game, something needs to change.

The game experienced a great amount of freedom when the duplicating glitch was around and many great levels were made as a result. We want this to happen again, but then without a glitch.

Therefore, we are getting rid of the Builders Club. We have wanted this for a long time, but a lot of careful planning was required and now is the right time.

This means that, in the future (planning for January 2016), every block pack will be a single-purchase infinite-use item. In other words, buying one portal or switch will allow you to add as many of them to your worlds as you can. This also means you can use them in worlds owned by others!

Gold Membership.
With Builders Club going, it will be replaced by Gold Membership. Gold Membership is a subscription you can choose to purchase like Builders Club, but with a different set of features. I’m not going to reveal the graphics themselves just yet, but I can tell you what we currently have looks very good!

What does the Gold Membership grant you?

• Exclusive gold smileys
A set of smileys only GM users can use, with sleek, gold-themed designs.

• Gold smiley border
Show off a special gold border around all the smileys you own! Can be turned on/off.

• Exclusive, animated aura
A whole new animation type with a special gold glow!

• Exclusive set of Gold blocks
For your and your crew’s worlds only: a set of exclusive gold-themed blocks and backgrounds, as well a gold sign.

• Exclusive gold faceplate for your crew
Can only be purchased by GM users and must be in the crew to be able to select this.

• Lobby skin
An embroidered version of the lobby for that exclusive look!

• Our gratitude
Purchasing a Gold Membership is showing your support the for game. “Supporting the game” is something you hear a lot, but what does that even mean? It means that you show you like what we do and help us purchase new software, hardware, licensing, and even food. That way, you help us being able to develop the game through materialistic means, but also by keeping us motivated.

• More
We may expand the range of what GM has to offer over the course of time or change a few other things, suggestions are welcome!

Of course all of this raises a few questions, and I will try to answer them all. If you have more questions, make sure to ask them!

• I am a Builders Club member and have a few months left. What happens to my Builders Club membership?
It will automatically be converted in a Gold Membership.

• What happens to all the energy I spent in the stackable items?
Nothing. Turning the items into infinite uses should be seen as a positive change, not an opportunity for refunds/compensation.

• Will the price of stackable items change?
Yes, the prices of stackable items will have to increase a bit to compensate for the change to a one-time purchase. If you already own them this of course won’t affect you.

• What happens to BC doors/gates?
They will be replaced with GM doors/gates.

• When is this going to happen?
It is currently in the planning for January 2016, but it could be later.

• I bought Builders Club so I could get all blocks in 1 go, is there another way?
Yes, there will be! One major problem users were having with BC is the recurring payments; they have often indicated to be willing to do a one-time purchase. Therefore, we will offer two complete packs (price to be determined, expect around $30 each):

• Ultimate Block Pack
Gain all existing blocks (except Diamond). New ones will still have to be purchased. This means that if you purchase an Ultimate Block Pack and new blocks are released the next week, you will have to purchase the new blocks the regular way. The new blocks will then become part of “all existing blocks”, meaning users purchasing the Ultimate Block Pack after the new blocks are ingame also receive those. The same principle applies to the other two packs:

• Ultimate Smiley Pack
Gain all existing smileys (except Big Spender, contest-exclusive smileys, and Superman) . New ones will still have to be purchased.

• Ultimate Aura Pack
Get all existing auras (except the moderator/admin-exclusive ones). New ones will still have to be purchased. We will be introducing a new system for auras in the future that will make buying this pack very appealing!

To Unity and beyond

 

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Currently, Everybody Edits runs on Flash, but Flash is slowly dying. It’s losing support, will be updated less and less, will become less secure, and in general, Flash is a very inefficient engine. Therefore, we are porting the game to Unity. We have already started and it looks very promising thus far. The client runs a lot smoother, so no more lag!

Why Unity and not HTML5? The major advantage of Unity is that it’s a cross-platform engine. In other words, you will be able to play the game on your phones and tablets! Everybody Edits will still be available on the main website as it is now. We are aware of the concerns about the Unity Web Player being inefficient and it no longer being supported by Google Chrome, but we will be using the WebGL player for the website, which works a lot better. Essentially, Unity compiles C# into javascript, meaning we will have both html5 and Unity without the need for a runtime. I hope you trust we can do this properly and that it puts your concerns to rest.

TO ITERATE: THE GAME WILL RUN AS HTML5 ON WEBSITES. THIS MEANS THAT YOU WILL NOT BE AFFECTED, DO NOT NEED TO INSTALL ANYTHING, AND YOU CAN KEEP PLAYING IN ALL BROWSERS LIKE NORMAL. STOP PANICKING!

In addition, we will also offer a stand-alone client to play on your desktop, plus we will look into getting this client on Steam to open it up to a whole new market and get in a great amount of new players.

The when is still unknown; it’s hard to estimate how long the porting will take. It has been low priority so far because we wanted to focus on adding new content to the game first, but from January onwards the Unity development will be kicked into 2nd gear.

Other

 

We will keep adding new content to the game and there is still a LOT of awesome stuff to come! We will also keep working on other things in the background as well, such as extra payment options etc. Stay tuned!

Short version:
• Nou owns the game
• BC will no longer exist in the future
• BC will be replaced by Gold Membership
• The game will be ported to Unity
• This will fix lag issues
• This also allows us to put the game on mobile phones/tablets
• It will probably end up on Steam as well.

Spam Abuse Report

Not too long ago, we made a post about the overwhelming amount of spam reports that were being sent in.  It appears that hardly anyone read it, as we are still receiving a ridiculous amount of spam reports.  So many are being sent in, that the real abuse reports are being washed out.  It was stated that we would start banning anyone that sending spam reports, and we have.  We do not want to ban anyone, so here are some tips when reporting:

DO REPORT

  • People who are drawing, creating, or sending messages that contain explicit content.
  • People who are drawing, creating, or sending messages that contain racial slurs.
  • People who are spamming or flooding the chat.
  • People who are using references, slurs, slogans, or anything alike to drugs, alcohol, or tobacco.
  • People who are swearing directly at someone, evading censors.
  • People who are sharing personal information of others (e.g. email addresses, phone numbers)

DO NOT REPORT

  • People who are trolling a world.  Unless they are creating inappropriate content, we will do nothing about it.  IT IS NOT AGAINST THE RULES.
  • People who are key-spamming.  This is also not against the rules, and nothing will be done about it.
  • People you are trying to talk to.  The report system is not a way to message your friends, so stop.
  • People who do not give you edit.
  • People who are hacking.  The report tool does not collect enough information on people who are hacking for us to be able to handle it.  Just because you shouldn’t report them, does not mean they are not banned on a regular basis.
  • People who are not doing anything wrong.  Seriously, it’s not funny.

Please read and re-read this.  You will be banned if you send in false reports.  It makes our jobs much harder.

Thank you.

[Update] 5th of November – End of Halloween, small things, bug fixes

End of Halloween

 

The ghouls and goblins have retreated back to their own realms, leaving Everybody Edits in peace. The lobby and the website have been cleaned up, back to their original styles.

• Removed the Halloween campaign: it will return next year.
• Moved the Ghoul smiley to Classic items.
• Moved the Mummy smiley to Classic items.
• Moved the Bat smiley to Classic items.
• Moved the Halloween 2015 pack to Classic items.

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• Earning a smiley as a campaign reward now automatically equips it.
• The Purple Ghost smiley can no longer be attained through magic. It will return as a campaign reward in a new campaign later.
• The Red Ninja smiley can no longer be attained through the ninja/key Easter egg. It will return as a campaign reward in a new campaign later.
• New magic smiley: Light Wizard! This Wizard will show the way through these dark, cold, wintery times.
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This change in magic smileys was made for consistency: the Purple Ghost smiley was not in line with the rest of the wizards. Of course, if you already own these smileys, you get to keep them.

• New shortcut: press I to toggle the inspect tool.
• Re-added the zoom options to the right click context menu.
• Disconnecting from a world now displays a pop-up stating this information.
• Users attempting to purchase crew items while lacking the required minimum amount of energy now receive an error stating this information.
• Guests and chatbanned users can no longer read chat.
• Lava blocks now cause a Fire Effect: this allows you to see the remaining burn duration before dying.
• Browser tabs now display the world name when in a world.
• You can now remove worlds from your favourites in the lobby by clicking the icon:

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Bug fixes

 

• Fixed a bug where BC members who hadn’t purchased team blocks were unable to use the /setteam command.
• Fixed a bug where crew member descriptions couldn’t be deleted.
• Fixed a bug where you could fall through one-ways when exiting a portal.
• Fixed some website links at the bottom of the page.
• Fixed a bug where the game would crash if a campaign reward image was not found.
• Fixed a bug where effects were ignored when being hit through a boost.
• Fixed a bug where black spots were sometimes left on the minimap when deleting blocks.
Considering its rare occurrence, this fix has not been confirmed.
• Fixed a bug where some users didn’t receive their badges after beating a campaign.
This has been corrected automatically in the meantime. If this occurs again, rejoin the world to receive the badge.
• Fixed a bunch of exploits/places you could get stuck in the following maps:
– Slip Slide Ride
– Water Levels
– NC Naos Antediluvian
– I Crew Persian Peril
– Spidey’s Abode

NOTE!
In January 2016, the following items will be moved to Classic:
• Elf smiley
• Sunburned smiley
• Summer Girl smiley
• Winter 2013 smiley

Discuss this update on the forum here:

http://forums.everybodyedits.com/viewtopic.php?pid=555625