EE Offline, EEU Opt-In, & Big Changes!

As 2020 draws to a close, we’re very pleased to launch Everybody Edits Offline! Thanks especially to LuciferX and Seb135 for delivering this epic version of the game, so people can continue to play Everybody Edits into 2021, and thanks also to Capasha for providing an amazing tool to download all your favourite worlds, as well as all your own worlds as well! Not only that, EE Offline is Open Source for all of those programmers out there that wish to customise it further! Without further ado, here is Everybody Edits Offline (and the files are safe regardless of what browsers may claim):

Everybody Edits Offline (EXE)
Everybody Edits Offline (SWF)
EE Offline Open Source
EE Worlds To Offline

Thank you to everyone who has Opted In to Everybody Edits Universe so far! Apologies for the delays on inviting some of you (with hundreds to get through!), and you will be invited if you’ve Opted In, even if your invite is received after Everybody Edits shuts down. That being said, there are a lot of accounts with fake emails, so please make sure to contact if you need to update your email. Apologies also to all of those people we were unable to link the accounts of if you had a Facebook, ArmorGames, or Kongregate account you wished to link, but if you have contacted us by email, we will send an EE Universe Invite to you for your account using the email provided.

After all the Opt-Ins have been handled, we may also be sending invites out to everyone who ever got the Postman Smiley by signing up for the EE Newsletter all those years ago. If you still wish to Opt In after the game shuts down, please email us, and we’ll try to get you into EE Universe!

As we come to the end of the Flash generation, I have some big news to share with all of you. Firstly, I want to thank each and every one of you for playing Everybody Edits over the years, and it was a great pleasure to be part of such a wonderfully creative community.

With that being said, it is time for me, Xenonetix, to move on, and the end of 2020 is the end of an era. I’ll still be around, working in a slightly different capacity, but I am passing the game on to Satanya, who has many big plans for the future, and will be keeping many of our same ideas moving forward. She has the resources to make this game succeed in more ways than I personally ever could, and she’s just as passionate about Everybody Edits, if not moreso, than I am. We really share a lot of the same visions for the future, and I truly believe she can bring about a better game with more frequent and regular updates as we move forward!

Thank you to everyone who has ever supported us, whether it be through the game itself, through Patreon, or through purchases of merchandise. Thanks to your generosity, the game was able to continue and thrive right up until the very end of Flash’s lifespan. We will be shutting down the Patreon at the end of December, and the Everybody Edits Merchandise will be disappearing in January, so if you wish to get your own merchandise for this generation of the game, now may be your final chance!

Everybody Edits itself will be shutting down at Midnight UTC at the end of Wednesday 30th December, but we have done all we can to help preserve your work and creations over the years, and we hope you enjoy EE Offline, and join us in EE Universe!

Satanya will be posting her own statements soon, but believe me when I say she has an amazing team. She has been part of the community since 2010, same as I have, and I truly think she will be able to create a fun and incredible experience for this community moving forward, along with the power to grow it exponentially, so I hope you will all join us in the excitement we have for the future!

I would also like to give a shout-out to RavaTroll, who worked so hard creating music for EE Universe. You can access his album on Bandcamp!

Thank you all again – It’s been a pleasure, and see you in-game!

~ Xenonetix & The Everybody Edits Staff Team ~

EE Universe Closed Beta Info


Hi Everybody!

The time draws near for the Closed Beta of Everybody Edits Universe! The first invites are very likely to be sent out this month, so we thought it was about time we gave players an idea of what to expect from this early development phase!

Firstly, please remember that everything is subject to change, and nothing is final. We’ll be making adjustments based on your feedback over the coming months!

Staff and Patrons will be the first people invited to the game. Following this, we’ll be sending out emails and Kongregate inbox messages to approximately 50 people at a time out of the massive 1350 of you who have opted in to play EE Universe! Naturally, we know people want to get playing the game sooner rather than later, but we have to invite people on a first-come, first-serve basis, based on when accounts have clicked “Opt In” in Everybody Edits. Please be patient with us over the coming weeks, as if you have opted in, you will get your turn! It just may come a few days later than others. We’ll certainly try to get everyone in within a month.

Important point of note though – We do not plan on storing emails or passwords. If you wish to play Everybody Edits Universe, you will require either a Google account or Facebook account. We will be introducing more login options as time goes on, including on Kongregate and Apple ID.

With that out of the way, what can you expect from the start of Closed Beta EEU? Well, right now, there are gravity arrows and dots, coins, transparent blocks (for the minimap), and up to 46 blocks to build with. Naturally, we plan to add content periodically as time goes on, and ByteArray is currently working on getting at least Edit Zones working ready for the Closed Beta Launch! In addition, we hope to have Portals very early on, and Beta players can help us test and tweak EEU’s physics!


Every account will start with a 50×50, a 100×100, and a 150×150 world for free to build in! We won’t have a shop from the start, but we do plan on allowing people to purchase at least new worlds if you wish using the Energy System present in the game. Accounts will have Jewels and Stardust compensation from EE, and this will display to you in-game, but even though they can’t be spent initially, we’ll provide things for you to spend these on when we introduce the shop system at some point during the Closed Beta period!

The Smiley Customizer won’t initially be available, although we do have plenty of accessories planned and created for when it is. Here are some of the items that will be added:


That’s not to say you won’t be able to change smileys. We have some base smileys present in-game already, and you’ll be able to switch between them freely until we add the Smiley Customizer!

The User Interface is fleshed out a bit at this point – The username list pops out, and chat works as an overlay. We welcome your feedback on these features too! There are a few chat commands, and we plan for “/bgcolor” to work from the outset!

During the Closed Beta period, we expect to add the following to the game:

  • Smiley Customizer
  • Shop System
  • Smiley Accessories
  • Switches & On/Off Systems
  • More Blocks
  • Backgrounds
  • Liquid(s)
  • Music Zones
  • Vision Zones
  • Magic Coins

Some things probably won’t be added until the Open Beta begins, including:

  • Daily Featured Levels
  • Time Trial Archive & Leaderboards
  • Level Publishing
  • Decorations
  • Hazards
  • Alternative Minimap Display Options
  • Jewel Purchase System
  • Auras & Aura Unlock System
  • Membership Subscription Services

During Open Beta itself, we have even more planned, including:

  • Effects & Effect Zones
  • Camera Zones
  • Auto-Tiled Blocks
  • Movable Blocks
  • Crumbling Blocks
  • Collectible Keys
  • In-World Shopping Systems
  • Building Contests
  • Leaderboard Contests
  • Extra Game Modes

There’ll be far more, so we look forward to you joining us in making Everybody Edits Universe an epic game for everybody to play!

See you in EEU!

~ Xenonetix ~

‘EE Offline’ Information

Hi Everybody!

Just a small update today, but in preparation for big things to come!

We’ve added the ability to download (almost) any Everybody Edits level you want! The new Download Button can be found next to the ‘Like’ and ‘Fav’ buttons for you to be able to download levels you wish to play offline!

Now, this is in advance of us launching Everybody Edits Offline before EE shuts down, which developer Cercul1 is working on. As such, when we launch EEO, the intent is that you’ll be able to just double-click these files to play them, and away you go!

EE Offline is effectively a ‘reduced’ version of Everybody Edits. There will be no chat, no usernames, no name list, no shop, and no lobby. That being said, the levels we do plan on including in EE Offline are all the Campaign Levels (and their Time Trials), including seasonal ones, so you will be able to play all of those to your heart’s content!

One of the primary benefits of playing this version of the game is that you’ll be able to play with any items and smileys currently in the game, all fully unlocked, and you can still build levels, edit any you load, and save them to your drive, if you wish to do so. These files aren’t locked in any way, so you can share them with friends if you want them to play your creations!

We plan to launch EE Offline in June. This update today marks what will most likely be the final ‘content’ update for Everybody Edits, in terms of adding any new items or functionality to the game. We still plan on releasing at least one more campaign soon, and the Campaign Team are working hard to make it a helluva final campaign to remember.

See you in-game!

~ Xenonetix ~

Everybody Edits Data Security Breach

Hi Everybody,

On Saturday, March 23rd, 2019, multiple files were unfortunately released containing information on almost every Everybody Edits account from July 9th, 2010 to January 5th, 2019. We wish to address this leak, explain who is and is not affected, and what has been done to avoid such incidents in future.

There are 4 types of Everybody Edits accounts:

  • Main Site Accounts (SimpleIDs)
  • Facebook Accounts
  • Kongregate Accounts
  • ArmorGames Accounts

Thankfully, all Kongregate and ArmorGames accounts are safe. The only information we ever stored from these accounts were IDs to link Everybody Edits to their respective sites. As far as we are aware, Kongregate has not received any similar breaches, meaning no information has been released regarding any of these accounts. However, ArmorGames recently released their own statement.

Sadly, some Facebook accounts have been affected. Facebook IDs are stored, and the names (and only the names, not emails) are taken from the Facebook Profiles associated. As such, the information released included the real names of most of our Facebook users, and, in some cases, the ability to view Facebook profiles associated with the accounts.

This leaves us with the Simple Accounts. Here is the personal information we do not store:

  • Names
  • Dates of Birth
  • National Insurance/Social Security Numbers
  • Phone Numbers
  • Any information connected to looks, appearance and behaviour
  • Salary
  • Tax Information
  • Student Numbers
  • Ethnicity
  • Religion
  • Political Alignment Information
  • Medical History
  • Genetic Data
  • Any financial information, such as card details.

We did store:

  • Email Addresses
  • Passwords
  • IP Addresses
  • Date of Registration

Passwords are fully hashed/encrypted, and have not been leaked or dehashed/decrypted in these documents. However, this whole endeavour is a good lesson in how important it is to make sure: Your password should be different on every site you have an account on. There are some individuals which have searched for leaks from other sites where the email addresses in these documents are listed, and have found passwords through those, trying them on Everybody Edits accounts only to find it successfully logs them in. As such, we highly recommend updating your password on Everybody Edits, and every few weeks after.

Most of the IP Addresses that were leaked are now outdated, as they were the last known login IP addresses as of 5th January, 2019. Nevertheless, we sincerely apologise that the IP Addresses were stored at all, and we have now disabled collection of IP addresses. We are now only able to access your IP address while you are logged on (which we rarely need to do anyway).

The IP Addresses (that were available) were released for both the Email Addresses and the Facebook Accounts. As such, regrettably, the Facebook Accounts are the most at risk here, if your IP Address hasn’t updated since you last logged on prior to 5th January, 2019. As far as we are aware, there is no danger of anyone accessing your Facebook account, but if someone out there really wanted to track down your location for whatever reason, they may be able to find out a good approximation of where you live via your real name and IP Address, even though it’s rare that IP Addresses can pinpoint an exact location within a zone. We realize this is scary, and we’re sorry it ever got to this stage, but, if possible, if this does apply to you, we would advise using Virtual Private Networks to hide your IP address in future.

The following is what we see when we view the stored account information. There is no way for us (or anyone) to access the IP Address or the Password.


Let’s move on to how this breach occurred. On 5th January, 2019, we believe a staff member at the time exported the entirety of this storage area from this link:


We do not know the reason the staff member in question chose to export this information, and we don’t believe this staff member was involved in any of the recent hacking. However, the export sends an email to the person logged in to Player.IO with the exported information via a link to download the file(s). It has been confirmed that anyone that knows how these files are formatted is able to run a program going through every ‘DateTime’ within a certain period, and access the file themselves, which is how we believe the hackers got hold of these files. We have been in contact with Player.IO, which has now updated their systems, so these exports can no longer be found as easily, by adding extra completely random strings into the links. As such, we believe it is no longer possible to access this information in this manner. I am also the sole individual able to export these files now, and I have no intention, or need, to do so.

Separate to this, the hackers appeared to have access to what is known as the “BigDB”, where the “OnlineStatus” information is stored. Below is the information we have, and the information was exported in a similar fashion as above. As such, the hackers may have been able to access this export in a similar manner if they didn’t have access themselves.


Previously, this information was kept with the IP Address for years, but this is no longer the case, so it is now only possible for us to see your IP Address while you’re logged in. I believe this includes if you have “Remember Me” ticked, so you do not have to input your information on every login.

We have taken every precaution to make sure such an incident can never happen again. Player.IO has successfully co-operated and transferred the game again to a new Player.IO account I created, and all current members of staff have brand new Player.IO accounts as well, just in case one of us was somehow compromised. Our contact at Player.IO has confirmed that anyone that may previously have had access through a development server is now locked out, so whatever access the hackers once had is no longer possible.

Another possibility for how the hackers gained access was through ‘connections’, which are the systems we use to authorize people. For example, there was once a “Facebook” connection, which has now been deleted entirely, and we have updated all of the access keys to all the connections, so only the current developers are able to use them to change information.

We appreciate your patience and support through this whole ordeal. Please contact if you wish to have the email associated with your account changed to a new one, and I will work over the next few days to get as many of those updated as possible.

I am personally sorry any of this occurred, and we have done all we can to make sure this can never ever happen again.

Chris Lamb
Owner of Everybody Edits
~ Xenonetix ~

Time Trials & Lobby Overhaul!

Hi Everybody!

Welcome to the largest Everybody Edits update of the year! A fitting way to finish 2018 I feel.

So, the long-awaited Lobby Overhaul has finally arrived! We’ve done all we can to optimise how the lobby and profiles act, and make them simpler for everyone to understand and use!

Feel free to explore yourselves, but one of the most important additions for the Beta users out there is that you’re able to Opt-In to being invited to the Everybody Edit Universe Closed Beta when it’s ready to go! I’ll be personally going through each account that signs up to check how best to compensate you in EE Universe.

Meanwhile, our amazing Campaign Team have been working for half a year to make “The Thing” happen, also known as Time Trial Mode! For every permanent campaign available, you can now race against the clock to achieve the best speedrunning times in the community! As such, this also means you’re able to show off your stellar racing achievements with additions to the badges on your profile:


Not only that, to compliment this epic new feature, we have a brand new Speedrun Campaign to go with it, made up of some of the most suitable starter speedrunning levels to get you all warmed up!

To find out more about this update, please head over to the Fan Forums!

Thank you for a wonderful year, and we look forward to a bright future in 2019! See you in-game!

~ Xenonetix & The Everybody Edits Staff ~